I'm using code from Arch.java (written by David R. Nadeau @ San Diego
Supercomputer Center) to generate a few thousand spheres for my project. I
use the Arch code (below) to return a geometry for a sphere, then pack lots
of those geometries inside one Shape3D. It really uses a lot of memory to
make all those QuadArrays, and I'm wondering if there's a more
memory-efficient way of doing it.
I don't think using a primitive sphere and transforming it would help,
because I'd have a few thousand Shape3Ds, and their associated transforms,
and that would probably be a real memory hog.
Anybody have an idea on how to decrease my memory useage?
...
IndexedQuadArray polys = new IndexedQuadArray(vertexCount,
GeometryArray.COORDINATES,
indexCount );
//
// Compute coordinates
//
theta = startTheta;
tex[0] = 0.0f;
int index = 0;
for ( int i = 0; i < nTheta; i++ ) {
phi = startPhi;
radius = startPhiRadius;
thickness = startPhiThickness;
tex[1] = 0.0f;
for ( int j = 0; j < nPhi; j++ ) {
xyz[0] = radius * norm[0] + centerpoint.x;
xyz[1] = radius * norm[1] + centerpoint.y;
xyz[2] = radius * norm[2] + centerpoint.z;
polys.setCoordinate( index, xyz );
...
polys.setCoordinateIndices( 0, indices );
...
Daniel Dvorak
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".