Hi Joachim, BTW, if you can kindly provided us a test program. We'll verify that if it indeed got fixed for the problem that you mention in the next release.
Thanks. - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-MD5: hg3rg4mFsdsR8QO7mF8Gwg== >Date: Mon, 10 Dec 2001 11:24:44 -0800 >From: Kelvin Chung <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Problems with TextureUnitState >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Joachim, > > There are known problems with multiTexture texGen >in the v1.3 beta1 release. (see bug 4525107, 4525104) > >They are fixed in the next v1.3 beta2 release. > >Thanks. > >- Kelvin >------------------ >Java 3D Team >Sun Microsystems Inc. > >>Delivered-To: [EMAIL PROTECTED] >>X-Accept-Language: en >>MIME-Version: 1.0 >>Content-Transfer-Encoding: 7bit >>Date: Mon, 10 Dec 2001 10:22:26 +0100 >>From: Joachim Diepstraten <[EMAIL PROTECTED]> >>Subject: [JAVA3D] Problems with TextureUnitState >>To: [EMAIL PROTECTED] >> >>Hmm >> >>I think I've found an interesting behaviour in J3D 1.3beta1 which looks >>like a bug to me. Here a small description: >> >>I've got two objects and 6 textures in my scene. The objects consist >>of a sphere (using J3D Util class) and a box (using my own generation >>routine). The sphere is using a CubeEnvironmentMap with 6 textures. >>The 6 textures are defined as ImageComponent2D and all >>use a BufferedImage. The sphere mapping coordinates are done with >>TextureGen (NORMAL_MAP). The texture and the mapping coordinates are >>put together with a TextureUnitState and set to the Appearance of the >>sphere. Now the second cube is using one of the same Texture which are >>used >>for the CubeEnvironment mapping. The texture coordinates are set >>explicit >>for each vertics. Now the interesting thing starts, when the >>TextureUnitState >>is activated for the sphere in it's Appearance node the texturemapping >>for the cube is totaly screwed up. When I deactivate the >>TextureUnitState >>for the sphere again, the mapping for the cube is correct! >> >>I'm using the OGL implementation of J3D1.3beta1 for Win32. I think >>this behaviour could be the result of not clearing some GL states. >> >>EOF, >> J.D. >> >>-- >>Realtime Raytracer in JAVA >>(http://www.antiflash.net/raytrace) >> >>=========================================================================== >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >>of the message "signoff JAVA3D-INTEREST". For general help, send email to >>[EMAIL PROTECTED] and include in the body of the message "help". > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
