Hi Joachim,

   BTW, if you can kindly provided us a test
program. We'll verify that if it indeed got
fixed for the problem that you mention in the
next release.

Thanks.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-MD5: hg3rg4mFsdsR8QO7mF8Gwg==
>Date: Mon, 10 Dec 2001 11:24:44 -0800
>From: Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Problems with TextureUnitState
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Joachim,
>
>    There are known problems with multiTexture texGen
>in the v1.3 beta1 release. (see bug 4525107, 4525104)
>
>They are fixed in the next v1.3 beta2 release.
>
>Thanks.
>
>- Kelvin
>------------------
>Java 3D Team
>Sun Microsystems Inc.
>
>>Delivered-To: [EMAIL PROTECTED]
>>X-Accept-Language: en
>>MIME-Version: 1.0
>>Content-Transfer-Encoding: 7bit
>>Date: Mon, 10 Dec 2001 10:22:26 +0100
>>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>>Subject: [JAVA3D] Problems with TextureUnitState
>>To: [EMAIL PROTECTED]
>>
>>Hmm
>>
>>I think I've found an interesting behaviour in J3D 1.3beta1 which looks
>>like a bug to me. Here a small description:
>>
>>I've got two objects and 6 textures in my scene. The objects consist
>>of a sphere (using J3D Util class) and a box (using my own generation
>>routine). The sphere is using a CubeEnvironmentMap with 6 textures.
>>The 6 textures are defined as ImageComponent2D and all
>>use a BufferedImage. The sphere mapping coordinates are done with
>>TextureGen (NORMAL_MAP). The texture and the mapping coordinates are
>>put together with a TextureUnitState and set to the Appearance of the
>>sphere. Now the second cube is using one of the same Texture which are
>>used
>>for the CubeEnvironment mapping. The texture coordinates are set
>>explicit
>>for each vertics. Now the interesting thing starts, when the
>>TextureUnitState
>>is activated for the sphere in it's Appearance node the texturemapping
>>for the cube is totaly screwed up. When I deactivate the
>>TextureUnitState
>>for the sphere again, the mapping for the cube is correct!
>>
>>I'm using the OGL implementation of J3D1.3beta1 for Win32. I think
>>this behaviour could be the result of not clearing some GL states.
>>
>>EOF,
>>   J.D.
>>
>>--
>>Realtime Raytracer in JAVA
>>(http://www.antiflash.net/raytrace)
>>
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>
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