Ehlo > If you don't want to manipulate geometry, you can always change > SomethingAttributes (don't have doc at hand - Rendering or Polygon) to > CULL_NONE - this way none of triangles will be culled.
You have to set the PolygonAttributes of the Shape3D node where you geometry is contained in to CULL_NONE. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
