Ehlo

> If you don't want to manipulate geometry, you can always change
> SomethingAttributes (don't have doc at hand - Rendering or Polygon) to
> CULL_NONE - this way none of triangles will be culled.

You have to set the PolygonAttributes of the Shape3D node where you
geometry is contained in to CULL_NONE.

EOF,
 J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
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