John,
        To be sure that the problem you've encountered is fixed in our
next release. It is best that you send us a test program and the steps
to reproduce it, eventhough we might have fixed a bug that seems to have
the same problem. You never know unless it's tested with your program.
Thanks for your interest in Java 3D.

- Chien Yang
  Java 3D Team.

>Delivered-To: [EMAIL PROTECTED]
>X-Sender: <[EMAIL PROTECTED]>
>MIME-Version: 1.0
>Date: Wed, 12 Dec 2001 00:35:12 -0500
>From: John Nelson <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java 3D 1.3 Beta 1 - frozen app
>Comments: To: Kelvin Chung <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
>Hiya Kelvin!
>
>Ah... take careful note of the question and my upcoming answer (a hushed
>silence befalls the crowd as they bridle with agonizing anticipation)...
>
>"I use whatever the downloadable plugin, whatever version it is, provides.
>This is how a dumb web-based user would use my applet, so that's how I
>tested it."
>
>-- John
>
>
>On Tue, 11 Dec 2001, Kelvin Chung wrote:
>
>> >My biggest problem with Java 3d is a total system hang when destroying
>> >Canvas3d in applets.  Hitting the "back button" unloads or destroys the
>> >applet, but Canvas3d wedges my machine solid.
>> >
>> >Looks like Canvas3d has issues.
>> >
>> Is this hang when destroy applet happen under v1.2.1_03 or v1.3 beta1 ?
>>
>> Thanks.
>>
>> - Kelvin
>
>--
>_____________________________________________________
>
>John T. Nelson
>President               |    Computation.com Inc
>mail:                   |    [EMAIL PROTECTED]
>company:                |    http://www.computation.com/
>journal of computation: |    http://www.computation.org/
>_____________________________________________________
>"Providing quality IT consulting services since 1992"
>
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