Ian,

You might be interested in the following thread excerpted from the
java-dev mailing list at lists.apple.com.

-Todd

>>I want to ask for any volunteer (person / persons) to help me with some
>>Java3D (for Mac) graphics. Perhaps someone who can write it
>>in GL4Java . The purpose is an article/tutorial for GAMELAN for our
>>community of Java developers , I write for GameLan for a hobby. The subject
>>of this tutorial/article is:
>>"Fuzzy Logic in Java" .  I have chosen the commercial library from NRC ,
>>called  "FuzzyJ Toolkit", it is a collections of programmers library
>>in Java Fuzzy Logic. The tool FuzzyJ supports  J.E.S.S  (Java Expert Systems
>>Shell) from Sandia Corp . JESS was written by E.J.Fred, and from the JESS
>>newsgroup he has confirmed that JESS will support the upcomming SUN
>>MICROSYSTEMS new  Java Rules API.
>>Java Rules API is under the community draft spec 94 . Java Specification
>>Request 94 ( http://www.jcp.org/jsr/detail/94.prt )  . E.J.Fred has been
>>involved in the JSR-94 group ealier on. It would  make sense to have a
>>tutorial using FuzzyJ which supports JESS and JESS in turns supports the
>>upcomming Java Rules API. There are 2 Java3D for scientific visualization
>>for me to pick from :
>>   1).  JView3D from Int (Commercial)
>>   2).  VisAD (free-source)
>>
>>Which ever Java3D library I am going to pick, Mac does not support Java3D,
>>so if anybody who can tweak the codes I am writing in JView3D or VisAD to
>>make them work perhaps equivalent function in GL4Java that will be great. If
>>it is not possible, I believe that I am
>>going to have static images for Java Mac Developers ( generating using
>>MATLAB). The small app is going to be deployed using Java Webstart. The
>>Java3D is needed for visualizing membership function in 2 dimensions. The
>>app is interactive, that parameters can be updated by GUI events. It would
>>be much more understandable to the learner if it is interactive and live:
>>For readers who have come
>>across the application NEF-CLASS-J (for Java), neuro-fuzzy tool for Java, I
>>am going to develop a similar graphic visualization of Fuzzy-Rules .
>
>I have been working on 3D visualization in Java and was using GL4Java
>precisely because it works on the Mac. However, the clients are
>nervous about GL4Java (they don't like the installer or anything
>which isn't blessed by Sun) and want it to use Java3D. Appalled at
>the prospect of having to develop on a non-Mac, and knowing that I
>would be using the bare minimum of Java3D features as yet (no sound,
>texturing, complicated meshes, messing with the camera, Behaviors
>etc. - basically just displaying transformed primitives in different
>colours) I decided to write a set of classes which mimic the Java3D
>API, or just the bits I'm using. I'm using GL4Java as the 3D engine.
>In one afternoon of doing this I managed to get a non-animated
>HelloUniverse to run and I'm confident that I'll be able to port my
>visualization application within a day or so. I'm only doing this to
>allow myself to develop on the Mac until such time as Java3D becomes
>available, but it's working great at the moment. There used to be a
>set of classes which did this, called JFreeD, but it's disappeared
>and nobody could find me a copy, which is why I started rolling my
>own.
>
>This stuff is very, very skeletal at the moment, but if anyone wants
>to take it further please get in touch.
>
>Jerry
>--
>Jerry Huxtable
>http://www.jhlabs.com
>


Ian Nieves wrote:

>Ladies and Gentlemen,
>
>It is time to port Java3D to macosX.
>It can be done, with the generous contribution of some of your time.
>I am prepared to help organize the effort and play a role.
>
>I would like to build an estimate of potential manpower, so if you are interested in 
>helping such an effort, please email me at [EMAIL PROTECTED] and let me know you 
>exist, and in what way you think you could help.
>
>Sincerely,
>Ian Nieves
>
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