Title: Efficient Animations

The Java3D API gives us many ways to do animation, but for someone who doesn't want to write code for each one before finding out the pro's and cons of each approach I'd like to get some information on the best way to approach the subject. I've looked into morphing, I've looked at switch nodes (to go that OpenInventor route), and I've looked at putting together a bones hierarchy - but I know that there has to be some pretty general rules for the most efficient method for Java3D.

Thanks :)

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