My apologies for any cross posting...this might be of interest to some of you...
cheers Manuel ============================================================= NetGames2002 First Workshop on Network and System Support for Games April 16-17, 2002 (TBC), Germany In cooperation with ACM SIG MULTIMEDIA (approval requested) http://wwwmc.tm.uni-karlsruhe.de/netgames2002/ Games, in some respect, have always been a part of human life. Playing with others, competing to measure strengths and capabilities, is a pursuit of interest to most people. As technology has advanced, new types of games have arisen, and the old ones have evolved. The computer-based game exists in a large variety of forms, from shoot-em-ups to role-playing games to puzzles, and for largely varying endsystems, from standard PCs to specialized game-consoles to mobile telephones. Whilst single-player computer games have existed for decades, networked games have recently found widespread interest. For some of the more popular network-based multiplayer games, appropriate system and network support is required to provide the players with sufficient performance. For example, in an interactive real-time game, delays introduced by local processing and network transmission may cause inconsistencies in the distributed state of the game. Research into networked games is becoming increasingly popular. But from a technical point of view, the boundary between games and more 'serious' applications is not always clearly defined. Flight simulators, for instance, may be seen as games but also as (semi) professional 'training tools'. The purpose of this workshop is to create a forum for all people, from both academia and industry, who are interested in the network- and system-oriented aspects of games, to discuss the issues and solutions arising in this application domain, to present new research results and to open questions. Topics of interest include, but are not limited to: + Network Aspects of Games + Scalability + Real-Time Issues + Impact of Network and System-Induced Delays + Protocols for Networked Games + Quality of Service + Mobility + Consistency + Simulators + Usage Studies + Security + Cheating detection and prevention + Payment + Game Platforms + Middleware for Games + System Architectures + Games on Very Low Resource Endsystems The workshop is intended to be an active event, and attendees should not expect to merely sit and listen. To create a productive workshop environment, active participation will be strongly encouraged. Contributions ------------- Extended Abstracts of technical papers, work-in-progress reports, and position statements with a length of 5 pages (single space, 11pt font) should be submitted in PDF or postscript format. Submission instructions will be available on the web in January 2002. Authors of accepted papers will be invited to present at the workshop and publish full-length versions of their papers in the workshop proceedings. In addition to regular paper sessions, it is planned to have time for presentation of work-in-progress, position statements, outrageous opinions. Dates ----- Submission deadline: January 24, 2002 Acceptance Notification: February 18, 2002 Camera-ready deadline: March 8, 2002 Workshop: April 16-17, 2002 Program Committee ----------------- Grenville Armitage Jon Crowcroft, Cambridge University, UK Christophe Diot, Sprint ATL Stefan Fischer, TU Braunschweig Carsten Griwodz, University of Oslo, Norway Tristan Henderson, University College London, UK Sugih Jamin, University of Michigan, USA Brian Neil Levine, University of Massachusetts at Amherst, USA Martin Mauve, University of Mannheim, Germany Anthony Steed, University College London, UK Lars Wolf, University of Karlsruhe, Germany Jianxin Jeff Yan, Cambridge University, UK Organization ------------ Manuel Oliveira, University College London, UK Lars Wolf, University of Karlsruhe, Germany =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".