Microsoft has not yet written a 1.2 or 1.3 OpenGL library, but there is no need to worry or do anything. Various 3D card manufacturer implement their own version of the library. For instance, if you use a nVidia 3D card you already have OpenGL 1.3 installed. Application programs (e.g. java3D) can automatically detect what version of OpenGL that is available on the computer and use the appropriate commands/ extensions.
Even as OpenGL programmer you can use the the function wglGetProcAdress() (under MS Windows) get access to the functions only available in 1.2 or later or even card specific OpenGL extensions (for intance nVidia cards support special extensions for vertex and pixel shaders) Jacob Marner ----- Original Message ----- From: "Boris" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 17:13 Subject: [JAVA3D] Opengl 1.2 > I am eagor to try new Java3D 1.3-beta with opengl 1.2. > The only problem: I can not find new opengl 1.2 libraries for Windows. > The only reference I found was that Microsoft plans to release this > update in the second half of 2000. > > Can you provide a reference to download of opengl 1.2 for Windows. > > Thank you, > > Boris > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
