Cluster for Immersive VR  (slashdot.org)
  --------------------------( today: Dec. 18, 2001 )
  |
  | the folks down at the University of Illinois ...
  | created a 6-sided CAVE like system called ALICE.
  |
  | But, instead of running it off of a SGI Onyx,
  | they've developed a distributed environment for
  | visualization called Syzygy. [souce code avialable]
  |
  http://slashdot.org/articles/01/12/18/0424225.shtml


  6 sided Virtual Realitiy Cube & your NSF ...
  ----------------------------------------
  |
  | now under construction in the ISL, is the
  | 6-sided virtual reality cube named  ALICE. ...
  |
  | Projects supported in the ISL focus on
  | combining novel engineering research with
  | psychological studies to determine the
  | efficacy of the engineered solutions to
  | human-machine communication. The ISL facility
  | is supported by the Beckman Institute and the
  | National Science Foundation.
  |
  http://www.isl.uiuc.edu


  Software ... for Inexpensive VR Via Graphics Clusters
  -----------------------------------------------------
  |
  | Portability is a key design consideration.
  |
  | By keeping the software framework simple and
  | the library dependencies small and limited to
  | widely implemented OS services, like
  |
  | sockets, threads, and OpenGL,
  |
  | porting the software is quite easy.
  |
  | The ... system work[s] on SGI Irix, Linux, and Win32.
  |
  |  [ note: so does VRML with Java3d  ;^) -- P.F. ]
  |
  | Portability is critical in the heterogeneous,
  | cash-strapped, networked environment targeted
  | by this research.
  |
  | One wants to be able to repurpose already
  | existing equipment.
  |
  | One wants to have the flexibility to run
  | any piece of software on
  | any piece of hardware around the lab.
  |
  | [ Um, like: Write Once, Run Everywhere. -- P.F. ]
  |
  |  Expensive SGI hardware should not go
  | to waste, and choice of a variety of
  | PC operating systems ensures that one
  | will be able to track PC graphics
  | performance and graphics drivers no
  | matter which OS forges ahead.
  |
  | [ Integrated Systems Lab, University of Illinois ]
  |
  http://www.isl.uiuc.edu/ClusteredVR/paper/DGDoverview.htm
  http://www.isl.uiuc.edu/ClusteredVR/ClusteredVR.htm
  http://www.isl.uiuc.edu/ClusteredVR/szg-0.3.tar.gz (software)


  3d animation with VRML that is portable: SGI, Linux, Win32
  ----------------------( Java3d with Sun VRML Loaders )
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html


  So this Immersive V.R. system could support ...

  Web3d's H-Anim Avatars with Gesture Animations, today ...

  and still be portable across SGI, Linux & Win32 !

  with VRML & Java3d

  ( perhaps with imperfect synchonization of the 6 views )


  This is probably beyond the scope of what many of are
working on today ...

  but some of us like to dream a little about the future,
as we work on our smaller 3d problems of the moment.

  But for some for some of us, it's not really that distant ...

  http://www.frontiernet.net/~imaging/sc_java3d_vs_plugin.jpg


  Portability is not just a dream of the radical fringe.

  Portability is the reality the networked world of today.

  Portability is what VRML & Java are about.

  -- Paul,  Java Developer & Web Animator
  -----------------------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"

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