Hi I've got a question concerning the new Dot3-Texture-Combine mode. I slightly got the feeling that something is not right with it. The third combine source doesn't seem to have any effect on the final result. If I've understood it right the Dot3-Combiner works this way first it calculates the dot3 product between the first two sources and then saves the results in the r,g,b components. This result will be used to calculate another dot3 product with the third source and the final result is again saved in the r,g,b, right? So the funny thing is I've got following constellation:
First source Texture_Color Second source Constant_Color (1.0f, 1.0f, 1.0f) Third source Previous_Texture_Unit_State The Texture used as first source is constant filled with RGB 255/255/255 (which would be 1.0f, 1.0f, 1.0f) the third source uses a real grayscale texture. But the result I see on the screen is just a complete white object. I'm using the Win32/OpenGL implementation of J3D1.3beta1 on a Geforce2MX400. Another question is it possible to deactivate the third source I don't really see a real use for it. Better 2 or 4 sources but 3 is in my opinion quite useless. Or use the third source rather as modulate/multiply combine instead of dot3 EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
