Your results are better than mine. I tried viewing some 1000 polygon Milkshape3d models on a P3/800 with ATI Rage Mobility 128 the application rendered so slow it would probably have been faster to draw it myself. I'm using a Dell I4000 with 512MB of Ram. After this pitiful display I promptly uninstalled my app and went back to only running on desktop machines. The DirectX performance was a lot better though.
-----Original Message-----
From: Mauricio Vives [mailto:[EMAIL PROTECTED]]
Sent: Thursday, December 20, 2001 3:03 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Applet Flickers when Using Java 3D

Hey folks,
 
I have observed a strange problem using Java 3D on laptops, and I was wondering if anyone has seen a similar problem.
 
Our product is a Java applet which uses a Java 3D canvas (a 3D view) along with some Swing-based user interface components (e.g. buttons).  On laptops using the ATI RAGE MOBILITY graphics chipset, the canvas and the UI components will flicker erratically as the canvas is being repainted.  Needless to say, for dynamic operations such as moving the viewpoint (where the canvas is continuously refreshed), this can be very distracting.
 
Also, the problem doesn't always happen: sometimes it is there, sometimes it is not. It has not been observed in native OpenGL-based applications, or on machines using different graphics hardware. We are using the OpenGL version of Java 3D 1.2.1 running on Windows 2000, and the latest ATI RAGE MOBILITY driver (from Dell, the manufacturer of these laptops).
 
If you have seen this problem or know a way to diagnose it or work around it, let me know.  Thanks!
 
- Mauricio
 

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