The hashtable keys are the actual labels for each of the transform groups.  Your 
shape3Ds should be under those TransformGroups.  Not sure if this is helpful to you, 
but I found this to be useful:
http://www.tornadolabs.com/News/J3dTree_Home/j3dtree_home.html

When you initially load the scene, all the userData attributes for every node will be 
null until you explicitly set them.
-Lisa

Daniel Moscoso wrote:

> Another question:
>
> This method returns a set of TransformGroup's. How can I get the label of everyone ? 
>Maybe with getUserData() ?
>
> Many thanks !!
>
> Dani
>
> Date:          21/12/2001 16:34
> To:            [EMAIL PROTECTED]
>
> Reply to:      [EMAIL PROTECTED]
>
> Subject:       Re: [JAVA3D] Object labels from a 3ds model - Can they be loaded ?
> Message text:
>
> Dani,
> I am using Starfire's Loader3DS too.  Once you load the scene, you can get the named 
>objects using the following:
>
>     Scene scene = loader.load(url);
>     Hashtable children = scene.getNamedObjects();
>
> Is this what you were looking for?
> -Lisa
>
> Daniel Moscoso wrote: Hi all !!
>
> I have been currently working with 3ds models, loading them with Starfire 3ds 
>Loader. The models are usually composed of sub-objects. Opening them with a model 
>browser (like 3D Exploration), the objects appear with a label.
>
> Can these labels be imported from Java3D ? I have not found them in the BG's, TG's 
>or Shape3D's created after loaded the models. This could be a good way to distinguish 
>the sub-objects in a 3ds model.
>
> Any suggestion ?
>
> Thanks in advanced !!
>
> Dani
>
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