----- Original Message -----
From: "� - - �n +���ng� - - �" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 26, 2001 12:11 PM
Subject: [JAVA3D] Matrix Components


> im presently creating a program wherein the computer returns
the
> transform values of a particular 3dshape to the user by
inspecting
> the vector3f for its center coordinate and the matrix3f for
its
> rotation angles. no problem with vector3f but i cant figure
out
> the angles in matrix3f. can anyone tell me how to deduce the
rotation
> angles from matrix3f?

Try double Transform3D.get(Quat4d q1, Vector3d t1) or void
Transform3D.get(Quat4d q1), then get the rotation in whatever
form you need from q1.

hth,
Fred

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