----- Original Message ----- From: "� - - �n +���ng� - - �" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 26, 2001 12:11 PM Subject: [JAVA3D] Matrix Components
> im presently creating a program wherein the computer returns the > transform values of a particular 3dshape to the user by inspecting > the vector3f for its center coordinate and the matrix3f for its > rotation angles. no problem with vector3f but i cant figure out > the angles in matrix3f. can anyone tell me how to deduce the rotation > angles from matrix3f? Try double Transform3D.get(Quat4d q1, Vector3d t1) or void Transform3D.get(Quat4d q1), then get the rotation in whatever form you need from q1. hth, Fred =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
