Folks,

Just polishing off the ECMAScript scripting code for Xj3D and need some
help. Unfortunately matrix math is something I've forgotten more about
than I've remembered, and that's got me in a bind. There is an object
called VrmlMatrix that I need some verification of and a little
implementation help with the math.

I've coded almost everything up, but the part I have left is the matrix
composition. Vrml uses five components to build the full matrix -
translation, rotation, scale, scaleOrientation and center. The first
three of these I've done, but can't work out how to finish the
composition based on the other two. If there are any matrix math wizards
out there that could lend me a hand I'd appreciate it greatly!

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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