Folks, Just polishing off the ECMAScript scripting code for Xj3D and need some help. Unfortunately matrix math is something I've forgotten more about than I've remembered, and that's got me in a bind. There is an object called VrmlMatrix that I need some verification of and a little implementation help with the math.
I've coded almost everything up, but the part I have left is the matrix composition. Vrml uses five components to build the full matrix - translation, rotation, scale, scaleOrientation and center. The first three of these I've done, but can't work out how to finish the composition based on the other two. If there are any matrix math wizards out there that could lend me a hand I'd appreciate it greatly! -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
