Hi Yuri > from your description it is not a bug. Here is what Java3D Doc has about > Vector3f.normalize(Vector3f): > > public final void normalize(Vector3f v1) > Sets the value of this vector to the normalization of vector v1. > Parameters: > v1 - the un-normalized vector > > So if you call vector3f.normalize(otherVector), otherVector is an input and > vector3f will contain normalized otherVector. Which it doesn't
EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
