To All Ye Thread Gurus:

Is fiddling with threads worth the trouble in a Java3D App.?

For example, at the click of a Swing button my app. does
very highly numerically intensive computations to create
a geometry and subsequently makes it *live*. At the time
when the geometry is being created, I would like all
CPU resources to be dedicated to just that and minimally,
if at all, to anything else. Would the resources allocated
to the various threads(?) ( viz. Swing thread, the Java3D
renderer thread, behavior threads etc) grossly affect that
allocated to numerical computations (FLOPS). If so, are there
safe/adventurous ways of handling the problem with/without
regard to portability ?

Any ideas welcome !!!

Happy New Year Everybody

Raj Vaidya

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