Hi,

Well I've got some of my own java3d stuff working well now, and I've got 
a couple of questions I hope someone can answer � I haven't noticed the 
answers to these elsewhere:

1) In terms of Java and Java3D, is there a general rule as to which 
native type is best to use for floating point values � in terms of 
performance? i.e. does Java's double map efficiently to underlying CPU 
types, or is float better for this. If the answer is to use float for 
greater performance, can this affect quality? i.e. can we expect to see 
any small gaps between vertices etc.? I'm talking about game-style usage 
here, not accurate/scientific stuff.

2) Is there support for Bump Mapping coming and if so when and how will 
it work? I saw a chat transcript that said this kind of "new 
functionality" issue is being addressed � so what's the progress?

3) Sort of goes with (2) � is there / will there be support for 3d 
accelerator cards that can perform transformations etc. on card?

Other than that, Java3D has been a pleasure to use and has got me very 
rapid results.

Cheers

==========================================================================To 
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to