Hi, Well I've got some of my own java3d stuff working well now, and I've got a couple of questions I hope someone can answer � I haven't noticed the answers to these elsewhere:
1) In terms of Java and Java3D, is there a general rule as to which native type is best to use for floating point values � in terms of performance? i.e. does Java's double map efficiently to underlying CPU types, or is float better for this. If the answer is to use float for greater performance, can this affect quality? i.e. can we expect to see any small gaps between vertices etc.? I'm talking about game-style usage here, not accurate/scientific stuff. 2) Is there support for Bump Mapping coming and if so when and how will it work? I saw a chat transcript that said this kind of "new functionality" issue is being addressed � so what's the progress? 3) Sort of goes with (2) � is there / will there be support for 3d accelerator cards that can perform transformations etc. on card? Other than that, Java3D has been a pleasure to use and has got me very rapid results. Cheers ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
