This is correct.  All the bahaviors in a scheduling interval are
guaranteed to complete before the behaviors in the next scheduling
interval are started.  Within a scheduling interval, the order of
execution and whether or not behaviors are run in parallel is not
specified.

Doug Twilleager
Java 3D Team
Sun Microsystems

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>Subject: Re: [JAVA3D] On Threads
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>
>----- Original Message -----
>From: "Justin Couch" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, January 04, 2002 5:12 AM
>Subject: Re: [JAVA3D] On Threads
>
>
>> Fred Klingener wrote:
>>
>> > I think that's overstating it a bit.  If I understand Sun's
>> > guidance on this, you are guaranteed two things: 1.) that
>the
>> > rendering thread will wait for you to finish with your
>> > processStimulus(), and 2.) no other processStimulus() will
>start
>> > or run until you exit.
>>
>>
>> That is not a correct assumption. Nominally all behaviours can
>run in
>> parallel. For example collision detection behaviours run in
>parallel to
>> the elapsedFrame behaviours and AWT stuff. Now, given that
>most people
>> use single CPU machines, then the above is a reasonable
>assumption, but
>> not necessarily correct.
>
>Isn't it true, though, that the new-to-1.3
>Behavior.setSchedulingInterval() gives you a measure of control
>of this?
>
>Fred
>
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