e b,
I do not have answers to your questions. In fact I�m wondering on the same
thing as you, and I would also be happy if anybody could answer your
questions.

Thanks
Todda

>From: e b <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Some simple questions
>Date: Fri, 4 Jan 2002 05:56:42 +0000
>
>Hello everyone. I'm having a little trouble with this RotationInterpolator.
>I want the transformGroup tg to rotate around the z-axis. I thought this is
>how it's done, but when I run it, it only rotates around the y-axis. I
>don't
>know what I'm doing wrong please help.
>
>Transform3D rotate = new Transform3D();
>      rotate.rotZ(1.0);
>      Vector3f tgTrans   = new Vector3f(0.0f, -0.6f, 0.0f);
>      Transform3D tgtr   = new Transform3D();
>      tgtr.setTranslation(tgTrans);
>      TransformGroup tg  = new TransformGroup(tgtr);
>      tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
>
>// other objects previously created.
>      tg.addChild(c1);
>      tg.addChild(c2);
>      tg.addChild(b1);
>      tg.addChild(b2);
>      tg.addChild(l1);
>
>      RotationInterpolator rotator = new RotationInterpolator(new Alpha(-1,
>2000), tg, rotate, 0.0f, (float)(2 * Math.PI));
>      rotator.setSchedulingBounds(new BoundingSphere());
>
>Also is this the better way to do animations, or is it better (performance
>wise) to do it the old fashion way, with a timer to repaint or rerender
>every x milliseconds?
>
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