Hi, Hopefully this is a simple question easily answered...
If I call the repaint() method for a Canvas3D will the method interrupt any partially rendered frame and begin rendering straight away? Or will it wait for any current rendering to finish? If it waits on the current rendering could I interrupt it simply by stopping the renderer calling repaint() then starting it again? How much overhead is there with starting and stopping the renderer? Thanks for your help, Ewan =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
