Justin,

Ah yes. I forgot that one. I hard-coded the names for testing.

I meant the texture name to be passed in through the environment Map:

public ParticleSystem( int systemType, Map environment )

Create the Map key for the texture file name as a public static final in the
ParticleSystem class.

Sincerely,

Dan


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: Tuesday, January 08, 2002 4:37 PM
To: [EMAIL PROTECTED]
Subject: Particle systems are in


Folks,

Just added Daniel's particle system code to the repository. Should
mainly work, but a few minor things need cleaning up first (the basic
geometry stuff uses explicit file name textures is the main one ATM).

I'm working on getting examples and documentation up onto the site now.
Javadoc should be there in a matter of minutes I hope.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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