Justin, Ah yes. I forgot that one. I hard-coded the names for testing.
I meant the texture name to be passed in through the environment Map: public ParticleSystem( int systemType, Map environment ) Create the Map key for the texture file name as a public static final in the ParticleSystem class. Sincerely, Dan -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch Sent: Tuesday, January 08, 2002 4:37 PM To: [EMAIL PROTECTED] Subject: Particle systems are in Folks, Just added Daniel's particle system code to the repository. Should mainly work, but a few minor things need cleaning up first (the basic geometry stuff uses explicit file name textures is the main one ATM). I'm working on getting examples and documentation up onto the site now. Javadoc should be there in a matter of minutes I hope. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
