Hi > Other type of surfaces works fine. I always could manage to find the right >combination of a texture and material parameters. But metal objects evaded me. (I was >running Java3d 1.2 with DirectX) > Any suggestions?
Well metals are very hard to achieve with the phong lightning / gouraud shading combination as they produce rather a plastic feeling. Well I would say try to implement Cook&Torrance metal-shading at least on per Vertex level, it shouldn't be that hard. Though you have to disable the normal lightning calculation and do it yourself of course. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".