Hi

> Other type of surfaces works fine. I always could manage to find the right 
>combination of a texture and material parameters. But metal objects evaded me. (I was 
>running Java3d 1.2 with DirectX)
> Any suggestions?

Well metals are very hard to achieve with the phong lightning / gouraud
shading combination as they produce rather a plastic feeling.
Well I would say try to implement Cook&Torrance metal-shading at least on
per Vertex level, it shouldn't be that hard. Though you have to disable
the normal lightning calculation and do it yourself of course.

EOF,
 J.D.

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