Hi Jack,
I add the code snippet in HelloUniverse test and it
works as expected in v1.3 beta1. You may forget to click
on the canvas first (so that it get the focus) before
pressing the Escape Key.
- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>X-Sender: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Fri, 11 Jan 2002 10:12:36 -0500
>From: Jack Gundrum <[EMAIL PROTECTED]>
>Subject: [JAVA3D] keylistener
>To: [EMAIL PROTECTED]
>
>The following worked with j3d1.2 but doesn't work with j3d1.3. What changed?
>
>canvases[0].addKeyListener(new java.awt.event.KeyAdapter() {
> public void keyPressed(KeyEvent e)
> {
> if (e.getKeyCode() == KeyEvent.VK_ESCAPE)
System.exit(0);
> }
>}
>);
>
>Jack S. Gundrum
>Visualization Group
>Center for Academic Computing
>Penn State University
>Email:[EMAIL PROTECTED]
>Phone:(814)865-1863
>
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class HelloUniverse extends Applet {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public HelloUniverse() {
}
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
c.addKeyListener(new java.awt.event.KeyAdapter() {
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_ESCAPE) System.exit(0);
}
}
);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
//
// The following allows HelloUniverse to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new HelloUniverse(), 256, 256);
}
}