Hello, I had the same problems a few weeks ago, so I tryed lots of things but my borders were never really good drawen. You have to set an offset for the polygon attributes of your appearance I found this wonderful sample, try it, I think that it can solve your problem !!!
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You acknowledge that Software is not designed,licensed or intended for use in the design, construction, operation or maintenance of any nuclear facility." **************************************************************************** */ import java.applet.Applet; import javax.swing.*; import javax.swing.event.*; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Sphere; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.*; import java.text.NumberFormat; public class PolygonOffset extends Applet implements Java3DExplorerConstants { SimpleUniverse u; boolean isApplication; Canvas3D canvas; OffScreenCanvas3D offScreenCanvas; View view; PolygonAttributes solidPa; PolygonAttributes wirePa; float dynamicOffset = 1.0f; float staticOffset = 1.0f; ViewingPlatform viewingPlatform; float innerScale = 0.94f; TransformGroup innerTG; Transform3D scale; float sphereRadius = 0.9f; String outFileBase = "offset"; int outFileSeq = 0; float offScreenScale = 1.0f; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe Appearance wireApp = new Appearance(); ColoringAttributes wireCa = new ColoringAttributes(); wireCa.setColor(black); wireApp.setColoringAttributes(wireCa); wirePa = new PolygonAttributes( PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes( PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 15, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 10, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float)Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // set up a white background Background bgWhite = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } void updateInnerScale() { scale.set(innerScale); innerTG.setTransform(scale); } public PolygonOffset() { this(false); } public PolygonOffset(boolean isApplication) { this.isApplication = isApplication; } public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); JPanel canvasPanel = new JPanel(); GridBagLayout gridbag = new GridBagLayout(); canvasPanel.setLayout(gridbag); canvas = new Canvas3D(config); canvas.setSize(600, 600); add(canvas, BorderLayout.CENTER); u = new SimpleUniverse(canvas); if (isApplication) { offScreenCanvas = new OffScreenCanvas3D(config, true); // set the size of the off-screen canvas based on a scale // of the on-screen size Screen3D sOn = canvas.getScreen3D(); Screen3D sOff = offScreenCanvas.getScreen3D(); Dimension dim = sOn.getSize(); dim.width *= offScreenScale; dim.height *= offScreenScale; sOff.setSize(dim); sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth() * offScreenScale); sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight() * offScreenScale); // attach the offscreen canvas to the view u.getViewer().getView().addCanvas3D(offScreenCanvas); } // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); // set the eye at z = 2.0 viewingPlatform = u.getViewingPlatform(); Transform3D vpTrans = new Transform3D(); vpTrans.set(new Vector3f(0.0f, 0.0f, 2.0f)); viewingPlatform.getViewPlatformTransform().setTransform(vpTrans); // set up a parallel projection with clip limits at 1 and -1 view = u.getViewer().getView(); view.setProjectionPolicy(View.PARALLEL_PROJECTION); view.setFrontClipPolicy(View.VIRTUAL_EYE); view.setBackClipPolicy(View.VIRTUAL_EYE); view.setFrontClipDistance(1.0f); view.setBackClipDistance(3.0f); u.addBranchGraph(scene); // set up the sliders JPanel guiPanel = new JPanel(); guiPanel.setLayout(new GridLayout(0, 1)); FloatLabelJSlider dynamicSlider = new FloatLabelJSlider( "Dynamic Offset", 0.1f, 0.0f, 2.0f, dynamicOffset); dynamicSlider.addFloatListener(new FloatListener() { public void floatChanged(FloatEvent e) { dynamicOffset = e.getValue(); solidPa.setPolygonOffsetFactor(dynamicOffset); } }); guiPanel.add(dynamicSlider); LogFloatLabelJSlider staticSlider = new LogFloatLabelJSlider( "Static Offset", 0.1f, 10000.0f, staticOffset); staticSlider.addFloatListener(new FloatListener() { public void floatChanged(FloatEvent e) { staticOffset = e.getValue(); solidPa.setPolygonOffset(staticOffset); } }); guiPanel.add(staticSlider); FloatLabelJSlider innerSphereSlider = new FloatLabelJSlider( "Inner Sphere Scale", 0.001f, 0.90f, 1.0f, innerScale); innerSphereSlider.addFloatListener(new FloatListener() { public void floatChanged(FloatEvent e) { innerScale = e.getValue(); updateInnerScale(); } }); guiPanel.add(innerSphereSlider); if (isApplication) { JButton snapButton = new JButton("Snap Image"); snapButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Point loc = canvas.getLocationOnScreen(); offScreenCanvas.setOffScreenLocation(loc); Dimension dim = canvas.getSize(); dim.width *= offScreenScale; dim.height *= offScreenScale; nf.setMinimumIntegerDigits(3); offScreenCanvas.snapImageFile( outFileBase + nf.format(outFileSeq++), dim.width, dim.height); nf.setMinimumIntegerDigits(0); } }); guiPanel.add(snapButton); } add(guiPanel, BorderLayout.EAST); } public void destroy() { u.removeAllLocales(); } // // The following allows PolygonOffset to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new PolygonOffset(true), 950, 600); } } ___________________________________________________ --- Frank Wu <[EMAIL PROTECTED]> wrote: > You have to get the coordinates and offset them, > then use them to draw a > wireframe. > > Frank > > -----Original Message----- > From: Raúl [mailto:[EMAIL PROTECTED]] > Sent: Thursday, January 10, 2002 5:53 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Add lines on the borders of a > cube > > > ----- Original Message ----- > From: "marco fiocca" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 11, 2002 5:27 AM > Subject: [JAVA3D] Add lines on the borders of a cube > > > > Hello everybody, > > I have a problem an I don't know how to > solve it, so I hope that > someone can > > help me! > > > > I have a cube and at its borders I have to attach > segments of different > > colors that emphasize some parts of the borders. > > I make these segments as LineArrays and I give > them some coordinates > lievely > > different from those of cube's vertices, in a way > that they are rendered > in > > front of the cube's faces when are visible, and > are adiacent to the > borders. > > The problem is that when I rotate the cube some > lines didn't appear even > if > > the correspondent border is visible; this is > because the coordinates > between > > border and line vertices are not exactly the same, > and so the lines appear > > more far then the cube face. > > How can I solve my problem? > > There's not a way to outline the borders of a cube > with different colors? > Not if you use ColorCube from utils package of Sun. > > > > > > Thanks in advance > > > > Marco Fiocca > > > > > =========================================================================== > > To unsubscribe, send email to > [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > > [EMAIL PROTECTED] and include in the body of > the message "help". > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > > ==========================================================================To > unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! 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