Joachim,

I believe the JavaDoc/spec says that the behavior is undefined -- probably
because the underlying results differ.

Sincerely,

Dan

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten
Sent: Monday, January 14, 2002 7:47 AM
To: [EMAIL PROTECTED]
Subject: Color4f clamp? no clamp?


Hi

What's the right behaviour for Color4f when someone sets values which are
over 1.0?

I've seen that OpenGL and DirectX implementation behave different.
OpenGL clamps while DirectX overflows

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to