Try TYPE_INT_RGB or TYPE_INT_ARGB and use ImageComponent.FORMAT_RGB or FORMAT_RGBA respectively. regards Paul
Fredrik Lyd�n schrieb: > Thanks. > > My images are of TYPE_BYTE_INDEX. To which type should I convert in > order to get correct colors in Java3D? > > Regards, > Fredrik > > -----Ursprungligt meddelande----- > Fren: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]Fvr Dipasqua, Aldo > Skickat: den 14 januari 2002 14:29 > Till: [EMAIL PROTECTED] > Dmne: Re: [JAVA3D] TextureLoading with JAI > > You might want to use an image converter as shown below. > > Aldo > > /** > * Convert any buffered image to another type of buffered image > * @param oldImage the image to be converted > * @param type the image type (e.g. BufferedImage.TYPE_3BYTE_BGR, > etc.) > * @return the new image of type specified and the of the same > dimension > */ > public static BufferedImage convertBufferedImageType( BufferedImage > oldImage, > int type ) > { > BufferedImage newImage = null; > if( oldImage != null ) > { > // No conversion for the same type > if( oldImage.getType() == type ) > { > newImage = oldImage; > } > else > { > // Make a buffered image of type > newImage = new BufferedImage( oldImage.getWidth(), > oldImage.getHeight(), type ); > > // Draw the input image to the new image > Graphics2D graphics = newImage.createGraphics(); > graphics.drawImage( oldImage, null, null ); > graphics.dispose(); > } > } > > return newImage; > } > > -----Original Message----- > From: Dipl. Ing. Paul Szawlowski > [mailto:[EMAIL PROTECTED]] > Sent: Monday, January 14, 2002 7:47 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] TextureLoading with JAI > > I'm ot quite sure about that but there are BufferedImage formats like > BGR > and > RGB. So I suppose that the order of the color bands is reversed. Check > the > BufferedImage typae after reading. To Correct this you will have to go > deeper > into the java.awt.image package. Probably it can be solved by creating > a new > BufferedImage with a SampleModel which defines a new order how the > banks are > mapped to bands. If this is possible you don't have to make a copy of > the > image > data. > > regards > Paul > > Fredrik Lydin schrieb: > > > Hi! > > > > I have some problems loading textures with JAI; > > > > PlanarImage planarImage = JAI.create("fileload", fileName); > > Texture texture = new > TextureLoader(planarImage.getAsBufferedImage()); > > > > results in incorrect colors (i.e. yellow gets turquoise). > > > > Without using JAI the colors are correct, but the loading is very > slow > > (15 seconds compared to 4 with JAI). > > > > Thankful for any tips! > > > > Regards, > > Fredrik > > > > > ====================================================================== > ===== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > ====================================================================== > ====To > unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > [EMAIL PROTECTED] and include in the body of the message "help". > > ====================================================================== > ====To unsubscribe, send email to [EMAIL PROTECTED] and include in > the body > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
