Try TYPE_INT_RGB or TYPE_INT_ARGB and use ImageComponent.FORMAT_RGB or
FORMAT_RGBA respectively.
regards
Paul

Fredrik Lyd�n schrieb:

> Thanks.
>
> My images are of TYPE_BYTE_INDEX. To which type should I convert in
> order to get correct colors in Java3D?
>
> Regards,
> Fredrik
>
> -----Ursprungligt meddelande-----
> Fren: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]Fvr Dipasqua, Aldo
> Skickat: den 14 januari 2002 14:29
> Till: [EMAIL PROTECTED]
> Dmne: Re: [JAVA3D] TextureLoading with JAI
>
> You might want to use an image converter as shown below.
>
> Aldo
>
>   /**
>    * Convert any buffered image to another type of buffered image
>    * @param oldImage the image to be converted
>    * @param type the image type (e.g. BufferedImage.TYPE_3BYTE_BGR,
> etc.)
>    * @return the new image of type specified and the of the same
> dimension
>    */
>   public static BufferedImage convertBufferedImageType( BufferedImage
> oldImage,
>                                                         int type )
>   {
>     BufferedImage newImage = null;
>     if( oldImage != null )
>     {
>       // No conversion for the same type
>       if( oldImage.getType() == type )
>       {
>         newImage = oldImage;
>       }
>       else
>       {
>         // Make a buffered image of type
>         newImage = new BufferedImage( oldImage.getWidth(),
> oldImage.getHeight(), type );
>
>         // Draw the input image to the new image
>         Graphics2D graphics = newImage.createGraphics();
>         graphics.drawImage( oldImage, null, null );
>         graphics.dispose();
>       }
>     }
>
>     return newImage;
>   }
>
> -----Original Message-----
> From: Dipl. Ing. Paul Szawlowski
> [mailto:[EMAIL PROTECTED]]
> Sent: Monday, January 14, 2002 7:47 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] TextureLoading with JAI
>
> I'm ot quite sure about that but there are BufferedImage formats like
> BGR
> and
> RGB. So I suppose that the order of the color bands is reversed. Check
> the
> BufferedImage typae after reading. To Correct this you will have to go
> deeper
> into the java.awt.image package. Probably it can be solved by creating
> a new
> BufferedImage with a SampleModel which defines a new order how the
> banks are
> mapped to bands. If this is possible you don't have to make a copy of
> the
> image
> data.
>
> regards
> Paul
>
> Fredrik Lydin schrieb:
>
> > Hi!
> >
> > I have some problems loading textures with JAI;
> >
> > PlanarImage planarImage = JAI.create("fileload", fileName);
> > Texture texture = new
> TextureLoader(planarImage.getAsBufferedImage());
> >
> > results in incorrect colors (i.e. yellow gets turquoise).
> >
> > Without using JAI the colors are correct, but the loading is very
> slow
> > (15 seconds compared to 4 with JAI).
> >
> > Thankful for any tips!
> >
> > Regards,
> > Fredrik
> >
> >
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