Is there a way to query Java3D to determine the amount of texture memory
available?  If not, is this planned to be available within the next year?

Failing that, has anyone developed a good performance tester to guess at
this figure?  Ie take a static scene, keep upping the textures memory
used till performance drops?  If so, if you are willing to share that
code we'd like to put it into the j3d.org codebase.

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to