Did you try this sort of things : Behavior lBehavior = new MyBehavior(); lBehavior.setSchedulingBounds(new BoundingSphere(new Point3d(),100.0)); BranchGroup fc2 = new BranchGroup(); fc2.addChild(lBehavior); locale.addBranchGraph(fc2);
__________________________________________________ --- xhsun <[EMAIL PROTECTED]> wrote: > Hi, Could anyone help me out with my "behavior" > problem? In my application, > I need to add new scenes to the loacle and remove > some old ones from it > frequently. I added to each scene the same series of > behaviors when it was > created. Then, when I want to execute one kind of > behavior, those instances > in each Branchgroup will be woken up, and return > different results. > Actually, what I need is only one set of universal > behaviors which can > execute on all the scenes as a whole. Is there a way > and an universal place > I can add these behaviors to? > > Thanks in advance. > > xiaohua > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
