We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL.
I have no evidence of this except that we can only run our app once and then
we have to reboot.  We experience no such problems under DirectX. I never
noticed it in 1.2.1 either, but it may have been there to a lesser degree.

Bug Database has this bug:

OGL: TextureID & DisplayList not free before ogl context destroy in applet
Category  java3d:graphics_si
Reported Against  1.2, 1.2.1, 1.2.1_01, 1.3_alpha1
State  In progress, bug
Related Bugs
Submit Date  Jun 22, 2001

Could this be the bug we are running into?  Our project is an application,
not an applet.  We are doing removeAllLocals before exiting... is there
anything else we need to do to make sure Java3d has time to clean up the
application memory?

David Yazel
Cosm Development Team

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