We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL. I have no evidence of this except that we can only run our app once and then we have to reboot. We experience no such problems under DirectX. I never noticed it in 1.2.1 either, but it may have been there to a lesser degree.
Bug Database has this bug: OGL: TextureID & DisplayList not free before ogl context destroy in applet Category java3d:graphics_si Reported Against 1.2, 1.2.1, 1.2.1_01, 1.3_alpha1 State In progress, bug Related Bugs Submit Date Jun 22, 2001 Could this be the bug we are running into? Our project is an application, not an applet. We are doing removeAllLocals before exiting... is there anything else we need to do to make sure Java3d has time to clean up the application memory? David Yazel Cosm Development Team =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
