how can you create a CompressedGeometry from a Primitive? my problem is that i wanted to save a shape created by the user from primitives to a file. i found that CompressionStream can accept Shape3D and output a CompressedGeometry but as i understand, only the material diffuse colors are kept (if there is). all other appearance attributes are ignored. i figured that CompressedGeometry can keep all appearance attribute since it can output CompressedGeometryHeader which can reproduce the same appearance attribute done to the Shape3D... or does it?
thanks in advance. - ian __________________________________ www.edsamail.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".