how can you create a CompressedGeometry from a Primitive?
my problem is that i wanted to save a shape created by
the user from primitives to a file. i found that
CompressionStream can accept Shape3D and output a
CompressedGeometry but as i understand, only the material
diffuse colors are kept (if there is). all other appearance
attributes are ignored.
i figured that CompressedGeometry can keep all appearance
attribute since it can output CompressedGeometryHeader
which can reproduce the same appearance attribute done
to the Shape3D... or does it?

thanks in advance.

- ian

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