Hi J.D.,

   If it is a different problem, please send us a
test program to investigate.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Fri, 18 Jan 2002 17:14:28 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Still AlphaRaster,BufferedImage, ImageComponent2D very
strange behaviours
>Comments: To: Kelvin Chung <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
>Hi Kelvin
>
>> The transparency value as specified by the TransparencyAttritbues
>> object is ignored for RGBA rasters.  The transparency value should
>> be combined with the alpha value in the raster or geometry object
>> to produce the final alpha value used in blending. This is
>> bug 4401323 - Transparency value ignored for RGBA rasters
>> in v1.2.1_03 which got fixed in v1.3 beta1. That's why
>> you see the behavior.
>
>Hmm I still don't see the connection between my problems and your
>description. Just to make things clear again. I've set an
>ImageComponent2D as background and as soon as I write something to the
>alphaRaster of the BufferedImage which is contained in the
>ImageComponent2D it completly disappears and isn't rendered at all.
>Same goes for Textures on Objects. And in both cases I don't have a
>transparencyAttributes NodeComponent.
>
>And I'm using J3D1.3beta1
>
>EOF,
> J.D.
>
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