> Thanks for your answer, but maybe I haven't been clear enough in my initial > message. Splitting the figurine into 20,000 Shape3D isn't a problem at all in my > speed issues, since collision detection works fast in that case (after setting the
...but your solution of 20,000 Shape3D will probably have some other performance side-effects you have not yet experienced – this detach problem you are having my just be one early sign of the problems. I'm guessing here... but perhaps J3d is recompiling / adjusting internal structures for every shape you detach – the result being lots and lots of recalculation. You're supposed to minimise the number of Shape3D you have, and minimise the amount of geometry in each – it's finding the right balance that is hard. (This is from what I have read on J3d) Good luck ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W<A> ~~~~~ (o) Wangjammer5 (Marc Palmer) ( ) Wangjammer7 www.wangjammers.org = Java Consultants (Web|Smartcards|Crypto) ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".