> Thanks for your answer, but maybe I haven't been clear enough in my 
initial 
> message. Splitting the figurine into 20,000 Shape3D isn't a problem at all 
in my > speed issues, since collision detection works fast in that case 
(after setting the

...but your solution of 20,000 Shape3D will probably have some other 
performance side-effects you have not yet experienced – this detach 
problem you are having my just be one early sign of the problems. I'm 
guessing here... but perhaps J3d is recompiling / adjusting internal 
structures for every shape you detach – the result being lots and lots of 
recalculation.

You're supposed to minimise the number of Shape3D you have, and minimise 
the amount of geometry in each – it's finding the right balance that is 
hard. (This is from what I have read on J3d)

Good luck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W<A> ~~~~~
(o) Wangjammer5 (Marc Palmer) 
( ) Wangjammer7 

www.wangjammers.org = Java Consultants (Web|Smartcards|Crypto)
 

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