Hi,

The Java3D API doc for Transform3D says the following:

quote:

Note: When transforming a Point3f or a Point3d, the input w is set to 1.
When transforming a Vector3f or Vector3d, the input w is set to 0.

end quote.

Question:

what is "w" taken to be while transforming texture coordinates
using the texture transform matrix ? Is it set as 0 in this case too ?

Raj Vaidya

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