Hi Justin:

Definately the technique of terrain is very useful for
my current destination.  I sincerely thank you for
your effort.

G.B.L.


 --- Robert Bergman <[EMAIL PROTECTED]>
寫道:> My current work with Java3D is
terrain-focused, so
> I'd
> definitely be interested in such discussions,
> whether
> on this list or another.
>
> -Bob Bergman
>
> --- Joerg 'Herkules' Plewe <[EMAIL PROTECTED]>
> wrote:
> > YES! Please...
> >
> > - J
> >
> >
> > Joerg 'Herkules' Plewe
> > HARDCODE Development
> > http://www.hardcode.de
> >
> > > -----Original Message-----
> > > From: Discussion list for Java 3D API
> > > [mailto:[EMAIL PROTECTED]]On Behalf
> Of
> > Justin Couch
> > > Sent: Mittwoch, 23. Januar 2002 21:36
> > > To: [EMAIL PROTECTED]
> > > Subject: [JAVA3D] Expressions of interest in a
> > Java3D Terrain list
> > >
> > >
> > > Folks,
> > >
> > > I've noticed that over the last 3 months or so,
> > there has been quite a
> > > sustained series of questions on various forums
> > regarding using Java3D
> > > in terrain rendering. That is, the questions
> > frequently express interest
> > > in implementations of algorithms like ROAM.
> > >
> > > I believe that there is probably significant
> > enough interest to start a
> > > separate list to develop Java3D specific
> > techniques in this area. What I
> > > am seeking is feedback on interest by developers
> > in this area. I'd be
> > > looking for at least 20 positive responses to
> make
> > the list worthwhile.
> > > Public or private replies acceptable.
> > >
> > > The list would have a tight technical focus on
> > implementing terrain
> > > rendering algorithms in Java3D and wouldn't be
> for
> > general focus stuff
> > > like the newsgroup or interest list. However, it
> > would encourage terrain
> > > -newbies to ask questions. It would also be
> about
> > trying to develop a
> > > common set of best-practices (hopefully backed
> up
> > by some code going
> > > into the j3d.org code repository too). For those
> > that are familiar worth
> > > the VRML-based GeoVRML list, that is what I am
> > thinking about.
> > >
> >
> >
>
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>
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