Can anyone point me in the direction of how to do environment mapping? I noticed on the Fullsail F1 racer they have reflections on the shiny part of the car. All I can find in Java3d is CubeMap which requires 6 images be supplied. I don't think you can do an offscreen render and a texture upload fast enough to use that for reflections, but I could be wrong.
Any help would be appreciated. Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
