Can anyone point me in the direction of how to do environment mapping?  I
noticed on the Fullsail F1 racer they have reflections on the shiny part of
the car.  All I can find in Java3d is CubeMap which requires 6 images be
supplied.  I don't think you can do an offscreen render and a texture upload
fast enough to use that for reflections, but I could be wrong.

Any help would be appreciated.

Dave Yazel

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