Hi Kelvin: Thanks for the e-mail. This Bug, if it is one really, is very weird.
FYI, I am using OpenGL under Win98. I will prepare a test app. if necessary. My preliminary investigation shows that dynamically updating the texture coordinates of a ByRef geometry on one part of the scenegraph ( using the texture transformation matrix ), messes up the Text2Ds on a completely different part of the scenegraph. The Text2Ds I am using are simply the ones from the API with no modifications whatsoever. Does this give any clues ? My dynamically textured object works excellently well and is not affected by the problems with the Text2Ds. The problem doesn't appear if I have a static textured object - that is, a textured object whose texture coordinates are not updated at run time. My app. is quite complex, and I will try to pull out the relevant classes to put together a test app. for you. Thanks very much Raj Vaidya >On Mon, 28 Jan 2002 11:11:41 -0800, Kelvin Chung <[EMAIL PROTECTED]> wrote: >Hi Raj, > >>Has anyone had any problems in displaying Text2Ds along with texture >>mapped objects in the same scene ? Well, this is what happens >>with j2se1.4beta3 and j3d1.3. The Text2Ds when displayed in a scene >>without texture mapped objects, are rendered correctly. In the >>presence of texture mapped objects, however, the Text2ds either display >>as rectangular semi-transparent boxes without text (if the >>background color is white) or as red streaks (if the background >>is black). The red color of the streaks is probably because my >>specified text font color is red. >> >>Does this have anything to do with transparency sorting... >> >>Any clues anybody ? Thanks in advance > >Which version (OpenGL/DirectX) of Java3D are you using ? >Please give us a test program to take a look. > >Thanks for your bug report. > >- Kelvin >------------------------ >Java 3D Team >Sun Microsystems Inc. > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
