Hi,
I'm developing some applications that use 2 Canvas3Ds. They can run in
either single screen (1 Canvas3D) or 2 screen (one Canvas3D for each
screen) mode. When I run them in single screen mode they run fine, but when
I run them using both screens sometimes I get objects flickering on one or
both of the screens - they dissapear or jump position for a frame then
right themselves for the next frame. This happens only half the time,
sometimes I can quit, run the same compiled code and get no problem. I
don't think its a double buffering problem either (I've checked that
possibility as thoroughly as I know how) although visually it appears
exactly like one.
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