Probably you are using Java 3D OpenGL version. Someday Kelvin Chung wrote:
To use JDK FullScreen API with Java3D DirectX version, using the flag java -Dsun.java2d.noddraw=true yourApp JDK1.4 use DirectX7.0 API by default which cause Java3D fail to create a primary 3D drawing surface. It may because exclusive mode is already got by JDK in fullscreen mode so initialization of 3D surface fail. To workaround this, we need to disable the use of direct draw in JDK. ----- Original Message ----- From: "Todd J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 03, 2002 1:17 PM Subject: [JAVA3D] fullscreen exclusive mode question... > Hi all, > > Some time ago an example file was posted here that demonstrated the use > of fullscreen exclusive mode with Jav3D. This demo file required the > following JVM parameter to work: -Dsun.java2d.nodraw-true. > > I tried the sun demo program "DisplayModeTest.java" and it worked fine > without this JVM parameter. Why does the Java3D example require the > extra JVM parameter? > > Thanks, > Todd > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
