Hannes,
It is a limitation of current Java 3D implementation.
- Chien Yang
Java 3D Team.
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> Date: Mon, 4 Feb 2002 17:17:40 +0100
> From: Liedl Johann <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Limit of 32 Canvas3D
> To: [EMAIL PROTECTED]
>
> Hi,
>
> Why Java3D does not support more than 32 canvas (see bug id:4359764)? Is
> it really a bug in Java3D or only a limit, that comes from OpenGL API?
> Will these bug be fixed in the next release?
>
> Thanks
> Hannes
>
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