Geal,

Your view platform will be located at (x, y, z) = (0, 0, 0) unless you
have one or more TransformGroup(s) connecting the view platform to the
"locale" defining your origin in the "universe."  This TransformGroup
will have a Transform3D object that can be accessed via

TransformGroup.getTransform(Transform3D t1).

Once you have a handle to the Transform3D object controlling the
location of your view platform, use the following method to get the (x,
y, z) components

Transform3D.get(Vector3d trans).

The method places x in trans[0], y in trans[1], and z in trans[2].  Good
luck!

-Todd

Gael wrote:

> Hi everyone,
>
> I use the getViewingPlatform method in order to travel in my world.
>
> I try to get the coordinates ofmy position in the world.
>
> I used the getLocalToWorld method but I have several errors such as,
> capability not set... so I setted up, or node not in the live scene...
>
> So, I would like to know if anyone could tell me how to get the
> coordinates of the position of the "camera".
>
> Thx,
>
> Gael.
>

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