Lot's of interesting stuff including 3d games have been, and are being done, with VRML & Java.
Games with VRML & Java3d that work NOW -------------------------------------- http://www.frontiernet.net/~imaging/games_with_java3d.html http://www.frontiernet.net/~imaging/sc_GameBattleShip.jpg > > i'm working on a battleship game ... and my pb is: > > when i use a setTransform on my shape3D (a ship) > my memory increase even if the garbage collector works!!! > > how is it possible and how to keep the memory stable? > > please help me... > > thx! > | 'geofuny' wrote to comp.lang.java.3d on Feb. 6, 2002 Just yesterday I posted a picture & links to free source code & VRML models that does just that. It's the BattleShip Game most of played as children, done with VRML & Java, and I think there is a networked version available too. Games that ~~ are ~~ using Java3d & VRML ( with Java3d Source Code ) ---------------------------------------- http://archives.java.sun.com/cgi-bin/wa?A2=ind0202&L=java3d-interest&P=11903 People have been having problems getting higher performance game play using the 'old' VRML methods, and many have been reluctant and even opposed to using more modern methods that have been giving superior results ( granted Java does require considerable effort to learn, but many, many of us think it the effort is worthwhile ). Join us, do VRML with Java3d ( Java3d interest list ) ---------------------------------------------------- http://swjscmail1.java.sun.com/cgi-bin/wa?A1=ind0202&L=java3d-interest The BattleShip game works fine, give it a try. My box is running Linux with 160 Meg. of ram. I've been able to run several Java3d program simultaeously on Linux, both in and outside of a browser without any problems, reading multiple VRML with Web3d's VRML Loaders from Sun. My programs periodically make explicit calls to do garbage collection ( freeing memory ) and display the current usage, but it hasn't been a problem so I haven't paid attention to the memory usage. If it's not a problem, don't worry about it. If you have less than 128 Megs of Ram, buy more, it's cheap. If you're using Microsoft Windows, that may be your problem: get with the times: get Linux. Hollywood is going with Linux for aniamtions, it's the best method for them, don't stay with Windows just because it came with the machine and games and office applications are numerous. Unix, and Linux, is for developers. VRML & Java are portable and work on multiple platforms. VRML can be animated with Java without the problems of the 'plug-in' VRML Viewers and the constraints of running in a browser. -- Paul, Java Developer & Web Animator. --------------------------------------------------- "Imaging the Imagined: Modeling with Math & Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
