Lot's of interesting stuff including 3d games have
been, and are being done, with VRML & Java.

Games with VRML & Java3d that work NOW
--------------------------------------
http://www.frontiernet.net/~imaging/games_with_java3d.html
http://www.frontiernet.net/~imaging/sc_GameBattleShip.jpg


>
> i'm working on a battleship game ...  and my pb is:
>
> when i use a setTransform on my shape3D (a ship)
 > my memory increase even if the garbage collector works!!!
>
> how is it possible and how to keep the memory stable?
>
> please help me...
>
> thx!
>
|  'geofuny' wrote to comp.lang.java.3d on Feb. 6, 2002

  Just yesterday I posted a picture & links to
free source code & VRML models that does just that.

  It's the BattleShip Game most of played as children,
done with VRML & Java, and I think there is a networked
version available too.

Games that ~~ are ~~ using Java3d & VRML ( with Java3d Source Code )
----------------------------------------
http://archives.java.sun.com/cgi-bin/wa?A2=ind0202&L=java3d-interest&P=11903

  People have been having problems getting
higher performance game play using the 'old'
VRML methods, and many have been reluctant and
even opposed to using more modern methods that
have been giving superior results ( granted Java
does require considerable effort to learn, but
many, many of us think it the effort is worthwhile ).

Join us, do VRML with Java3d ( Java3d interest list )
  ----------------------------------------------------
http://swjscmail1.java.sun.com/cgi-bin/wa?A1=ind0202&L=java3d-interest

  The BattleShip game works fine, give it a try.

  My box is running Linux with 160 Meg. of ram.

  I've been able to run several Java3d program simultaeously
on Linux, both in and outside of a browser without any
problems, reading multiple VRML with Web3d's VRML Loaders
from Sun.

  My programs periodically make explicit calls to
do garbage collection ( freeing memory ) and display
the current usage, but it hasn't been a problem so I
haven't paid attention to the memory usage.

  If it's not a problem, don't worry about it.

  If you have less than 128 Megs of Ram, buy more,
it's cheap.

  If you're using Microsoft Windows, that may be your
problem: get with the times: get Linux.

Hollywood is going with Linux for aniamtions,
it's the best method for them, don't stay with
Windows just because it came with the machine
and games and office applications are numerous.

  Unix, and Linux, is for developers.

  VRML & Java are portable and work on multiple platforms.

  VRML can be animated with Java without the problems
of the 'plug-in' VRML Viewers and the constraints of
running in a browser.

  -- Paul, Java Developer & Web Animator.
  ---------------------------------------------------
"Imaging the Imagined: Modeling with Math & Keyboard"

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