Hi Yuri,

   I can't reproduce the problem using the attach
test program based on your code snippet. Can you please
give it a try to see if it works in your
system ? If it works, please send us your test
program for us to investigate. You may also
try out Java3D v1.3 beta1.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Wed, 6 Feb 2002 15:10:28 -0500
>From: Yuri Nikishkov <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Full Scene Antialiasing
>To: [EMAIL PROTECTED]
>
>Hi all,

Did anybody try to use full scene antialiasing in Java3D? I use the
following code to render the antialiased scene in my view to the off-screen
buffer:

// Obtain graphics configuration
        GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
        GraphicsEnvironment env =
GraphicsEnvironment.getLocalGraphicsEnvironment();
        GraphicsDevice device = env.getDefaultScreenDevice();
        GraphicsConfiguration config =
device.getBestConfiguration(template);
// Create offscreen canvas
        Canvas3D canvas = new Canvas3D(config, true);
        mView.addCanvas3D(canvas);
// Set the offscreen to match the onscreen
        Screen3D sOn = ((Canvas3D)screenCanvas).getScreen3D();
        Screen3D sOff = canvas.getScreen3D();
        sOff.setSize(sOn.getSize());
        sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
        sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
// Set offscreen buffer
        BufferedImage image = new BufferedImage(width, height,
BufferedImage.TYPE_INT_RGB);
        ImageComponent2D imComp = new
ImageComponent2D(ImageComponent.FORMAT_RGB, image, true, false);
        imComp.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
        canvas.setOffScreenBuffer(imComp);
// Antialiasing
        if (canvas.getSceneAntialiasingAvailable())
                mView.setSceneAntialiasingEnable(true);
// Render to offscreen buffer
        mView.startView()
        canvas.renderOffScreenBuffer();
        mView.stopView();

Resulting picture demonstrates some effort to be antialiased but it is not
exactly what I expect it to be. Looks like the frame is jittered too far.
Can anybody provide any insight on what is wrong? I use Java3D 1.2.1_03.
Hardware should be irrelevant for the off-screen rendering.

Yuri.

 <<antialias.jpg>>
/*
 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
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 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */


import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class AntialiasingBug extends Applet {

    private SimpleUniverse u = null;
    ImageComponent2D imComp;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the TransformGroup node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at run time. Add it to
        // the root of the subgraph.
        TransformGroup objTrans = new TransformGroup();

        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

        objRoot.addChild(objTrans);

        // Create a simple Shape3D node; add it to the scene graph.
        objTrans.addChild(new ColorCube(0.4));

        // Create a new Behavior object that will perform the
        // desired operation on the specified transform and add
        // it into the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, 4000);
        yAxis.rotX(0.5);
        Transform3D xAxis = new Transform3D();
        xAxis.rotY(0.5);
        xAxis.mul(yAxis);
        objTrans.setTransform(xAxis);
        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        //      objRoot.addChild(rotator);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public AntialiasingBug() {
        initOffScreen();
    }

    public void paint(Graphics g) {
        g.drawImage(imComp.getImage(), 0, 0, this);
    }



    public void initOffScreen() {

// Obtain graphics configuration
        GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
        GraphicsEnvironment env =
GraphicsEnvironment.getLocalGraphicsEnvironment();
        GraphicsDevice device = env.getDefaultScreenDevice();
        GraphicsConfiguration config =
device.getBestConfiguration(template);
// Create offscreen canvas
        Canvas3D canvas = new Canvas3D(config, true);


        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(canvas);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);

        View mView = u.getViewer().getView();
        //        mView.addCanvas3D(canvas);
// Set the offscreen to match the onscreen
        //        Screen3D sOn = ((Canvas3D)screenCanvas).getScreen3D();
        Screen3D sOff = canvas.getScreen3D();
        //        sOff.setSize(sOn.getSize());
        sOff.setSize(new Dimension(512, 512));
        sOff.setPhysicalScreenWidth(0.36124);
        sOff.setPhysicalScreenHeight(0.28899555);

        /*
        sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
        sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
        */
// Set offscreen buffer
        BufferedImage image = new BufferedImage(512, 512,
BufferedImage.TYPE_INT_RGB);
        imComp = new
ImageComponent2D(ImageComponent.FORMAT_RGB, image, true, false);
        imComp.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
        canvas.setOffScreenBuffer(imComp);
// Antialiasing
        if (canvas.getSceneAntialiasingAvailable())
                mView.setSceneAntialiasingEnable(true);
// Render to offscreen buffer
        mView.startView();
        canvas.renderOffScreenBuffer();
        canvas.waitForOffScreenRendering();
        mView.stopView();
    }

    public void destroy() {
        u.removeAllLocales();
    }

    //
    // The following allows AntialiasingBug to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new AntialiasingBug(), 512, 512);
    }
}

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