Hello guys,
        I have a problem; I use an offscreen Canvas3D with
a ImageComponent2D with 16 bit per pixel and when I render my lines
their pixels are not of the same color, but, for example, one (0,0,0) ant the
nearer(0,4,0) and so on. I have to do a pixel per pixel control on the
rendered image, but obviously my control fails.
So I want to switch to  a 8 bit ImageComponent2D (FORMAT_CHANNEL8)
because it is also probably faster than 16 bit, but I have an exception using
this format for offscreenCanvas. How can I solve my problems?
Is 8 bit faster than 16 ?

Thanks in advance

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