Hello guys, I have a problem; I use an offscreen Canvas3D with a ImageComponent2D with 16 bit per pixel and when I render my lines their pixels are not of the same color, but, for example, one (0,0,0) ant the nearer(0,4,0) and so on. I have to do a pixel per pixel control on the rendered image, but obviously my control fails. So I want to switch to a 8 bit ImageComponent2D (FORMAT_CHANNEL8) because it is also probably faster than 16 bit, but I have an exception using this format for offscreenCanvas. How can I solve my problems? Is 8 bit faster than 16 ?
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