hi
i have a fairly heavy scenegraph, constituting shape3ds
with trianglearray as geometry.
was trying to make some gain in terms of frame rate by
using TriangleStripArray instead of TriangleArray as geometry of shape3d

but dont see any improvement in frame rate for the two cases

can someone pls expain the reason behind this
- do we expect any gain in terms of renderer's performance
for striptified and non striptified data

thanks
saurabh

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Saurabh Akhauri
Geometric Software Solutions Co. Limited
Plot No.4 , Pune Infotech Park,
MIDC, Hinjewadi
Pune - 411 027, India
Phone : +91-20-4101872 Ext 364
Direct : +91-20-2930364
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