Hi all,
       I am working on vol vis. I have used 2D texture
mapping in Java3D and created a 3D volume using a
stack of GIF images mapped one behind the other. I
have used binary transparency (alpha test) to render.
But I am getting an anti-aliased 3D image. Could
anyone explain the reason for this and a possible
solution to remove the artifacts.
   I also want to implement alpha transparency (or
variable transparency) to improve the image quality.
Could anyone give any suggestion or a sample code for
this. This means setting different values of
transparency to a range of pixels in a 2D slice,
instead of using 2 transparency values (as in alpha
test).

I am attaching a snap shot of the image with binary
transparency.

Thanks in advance,

Sagar.

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GIF image

GIF image

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