Hi all, I am working on vol vis. I have used 2D texture mapping in Java3D and created a 3D volume using a stack of GIF images mapped one behind the other. I have used binary transparency (alpha test) to render. But I am getting an anti-aliased 3D image. Could anyone explain the reason for this and a possible solution to remove the artifacts. I also want to implement alpha transparency (or variable transparency) to improve the image quality. Could anyone give any suggestion or a sample code for this. This means setting different values of transparency to a range of pixels in a 2D slice, instead of using 2 transparency values (as in alpha test).
I am attaching a snap shot of the image with binary transparency. Thanks in advance, Sagar. __________________________________________________ Do You Yahoo!? Send FREE Valentine eCards with Yahoo! Greetings! http://greetings.yahoo.com