Doh!... shortcuts clashing....

See, told you it was too llate in the evening for it to make sense....

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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Chris Thorne wrote:
> Dave, are you talking about darkened edges around separate textured 
>polygons/suraface or
> where two textures join on one surface?  I tried to find out from Sun engineers at 
>siggraph 2000 if
> the first was an issue in Java3D.  I was encountering it in VRML and wanted to know 
>if Java3D would have that problem.
> Wasn't able to get a difinitive answer apart from yes, you have control over 
>clamping etc.
>
> "Seemed to me the solution was to add throwaway pixel
> border around the texture and use texture coordinates (1/width) ..
> (width-1)/width instead of [0,1]."

That's roughly what the terrain people are doing. There's an article
over on Vterrain about it. Can't remember the URL off-hand and it's 3am
and I don't feel like looking it up. Have a look at the texture tiling
stuff and something about large-scale images. They basically suggest
power of 2 + 1 for overall texture size and use CLAMP.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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--- End Message ---

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