Take the top node for the man and get the TransformGroup's Transform3d. Let's call it t3d.
Now Vector3d position = new Vector3d(); t3d.get(position); should put the position in the x, y and z fields of position. Keeping the man inside needs collision detection, or better, collision look-ahead. See http://www.j3d.org/, and look for collision. This should give you what you need. Tony Burrows -----Original Message----- From: MMB B [mailto:[EMAIL PROTECTED]] Sent: 31 January 2002 11:02 To: [EMAIL PROTECTED] Subject: [JAVA3D] [J3D] x, y, z hi, i´ve to make a 3d room that a 3d man can walk inside mi problem is how can i put walls in this 3d universeto keep the man inside and how can i have the man´s x,y,z cordinates? thanks everybody ____________________________________________________________________________ ___________________ Yahoo! GeoCities Tenha seu lugar na Web. Construa hoje mesmo sua home page no Yahoo! GeoCities. É fácil e grátis! http://br.geocities.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".