Roy, That's correct, you're not doing anything wrong. We have this documented at:
http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html Thanks to Kevin Rushforth for the explanation of the conversion from physical to virtual coordinates. - John Wright Starfire Research Roy Duffy wrote: > > I noticed in my Java3D application that the clipping planes didn't seem > to be set where I though I was setting them. So I did some more testing > and found that both the near and far clipping planes were set to roughly > 6 times as far as I was setting them to be. > I made a very short example program that illustrates this behavior. It > draws 3 cubes, one at Z = -15, one at Z = -25, and one at Z = -35. I > set the back clipping plane to 5.0, and I leave the eyepoint at 0,0,0. > One would expect to see nothing because all three cubes should be beyond > the far clipping plane, but in fact only the third cube is clipped and > the first two are visible. I have tested this with JDK1.3.1 with OpenGL > Java3D1.2.1 and JDK1.4.0 with OpenGL Java3D1.3 beta 1 on Windows NT and > Solaris 8. > > I attached the test program to this email with the hope the someone will > tell me what I'm doing wrong. > I keep thinking that I am missing something really stupid because I > can't believe a problem like this would go unnoticed for so long, so if > that's the case, please tell me. > > Thank you, > -Roy Duffy > [EMAIL PROTECTED] > > ------------------------------------------------------------------------ > Name: Example.java > Example.java Type: Java Source File >(application/x-unknown-content-type-JCreator.java) > Encoding: BASE64 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".