All,
I've been testing my book examples with the configuration below and have
seen a few bugs and changes in behavior compared to the previous release. On
the whole however I am very pleased with the results of running against the
Beta. Java 3D 1.3 is looking very promising indeed!
FYI: the book/examples should be available within a few days! :-)
Sincerely,
Daniel Selman
======================== configuration and issues ========================
java version "1.4.0"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.0-b92)
Java HotSpot(TM) Client VM (build 1.4.0-b92, mixed mode)
AMD Athalon 850, 512 MB RAM
Windows 2000, SP2
nVidia GeForce II Ultra. Drivers: 6.13.10.2312
Java 3D 1.3B1 OpenGL.
When rendering with lines, line widths don't seem to always get applied.
Inconsistent results.
Only see transparency applied to lines when running with line anti-aliasing
set to true. This appears to change the rendering order of some lines
however. I don't remember if this was always the case...
Point sizes not being applied.
[Note - a solid coloured background is being used.]
Rendering AlphaTest doesn't appear to be applied to Shape3D's with
Transparency applied - only to vertices with per-vertex transparency.
Running example testing some custom behaviors. See this on the console:
"==> DEBUG1: Should never come here!"
ObjectFile loader now creates geometry with the BY_REFERENCE flag set and
INTERLEAVED. Breaks one example, as it tries to read geometry using
getCoordinate( ... ). It would be nice if this was passed into the loader
through the flags.
Reading rasters is broken:
java.lang.NullPointerException
at
javax.media.j3d.GraphicsContext3D.doReadRaster(GraphicsContext3D.java:2238)
at
javax.media.j3d.GraphicsContext3D.readRaster(GraphicsContext3D.java:2205)
at
org.selman.java3d.book.rastertest.RasterTest$RasterCanvas3D.postSwap(RasterT
est.java:235)
at javax.media.j3d.Renderer.doWork(Renderer.java:248)
at javax.media.j3d.J3dThread.run(J3dThread.java:256)
Running example with Sound:
See "null: Sound source data could not be loaded" printed to console, but
sounds seem to work.
Clipping seems to have changed, either get far more sounds or very short
clipped sounds.
Text3D rendering problems. Text "setString" is created (with custom depth),
the corners of the 'n' are drawn from far lower-left corner.
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