I concur! We've played a bit with collision management and have run into the same problem: that if objects A and B are in collision or close proximity, they cannot detect object C colliding with them. We were not able to solve this problem in a nice way (We took a rather dirty approach and separated object A from B but this is unsatisfactory since object A is a finger of an avatar in our case and having it detached from the body produces and eerie result). Any help from anyone about this would also help us out.
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